

(Exhibit A: The shoulda-been-a-hit-in-an-alternative-universe “ Spin,” with the wonderfully sing-song chorus, “I’d rather spin/I’d rather spin/I’d rather be a spin-ster,” which encapsulates Callahan’s wry sense of humor.)Īlthough ostensibly a guitar-bass-drums-vocals setup, TD also incorporated clarinet, keyboards, bells, and, yes, an electric can, homemade by drummer Dave Nelson. Rarely has everything-but-the-kitchen-sink been this fun, or this danceable.

Sometimes bands that are stellar live don’t quite translate on record (and vice versa), but TD captured their particular lightning-in-a-bottle with surprising regularity.Īny band that cites influences as sonically diverse as Brian Eno, the Residents, Fred Frith, the Ex, Cecil Taylor, Contortions, Polvo, Dog Faced Hermans, Pharaoh Saunders, Eno, Sonic Youth, Zeena Parkins, and Peter Brötzmann (for starters) is bound to be difficult to pin down, but what’s so surprising - and refreshing - about TD is how adeptly they spun those influences into something uniquely their own.Īlthough listening to their debut can, at times, be disorienting - so much happening at once - their controlled chaos is tempered by an uncanny pop sensibility, anchored by the arresting vocals of Leah Callahan. When I lived in Boston, the Turks were an absolutely un-missable live band. Photo + banner: Soledad StratterĢ017 has been a great year for reissues - from Kicking Giant to Ut - but I truly couldn’t contain my excitement when Boston label IHeartNoise decided to reissue Turkish Delight’s 1996 debut, “Tommy Bell,” on cassette. So, I hope the people who'll play this game have fun and enjoy my game.Turkish Delight at the Middle East Upstairs, 1998. All that matters is that the people you buy and play this game has fun playing it.
#Warped reality rooms update
This is the biggest update I have ever made to any of my games, but that doesn't matter. The Exit room's floor now light up, to be more visible. Added a hidden message in the building map.ġ8. A room in the building is now replaced to be a public bathroom.ġ7. Added more chairs around the building map, to improve scenery.ġ6. Replaced Unreal Engine's Default chair 3D Mesh to a custom one I made.ġ5. Shortened the hallway length in the first part of the game.ġ4. The two levels that make you leave the building now is slightly foggier.ġ3. (Used to require 508.5 mb, now it requires 420.4 mb)ġ2. Added a "bong" sound at the start of each level.ġ1. The level where you are in the bedroom, now shows a message when when the "mirror" turns.ġ0.

The Building you're suppose to leave is now has exit signs that will help you find the way out.ĩ. The Building you're suppose to leave is now more polished, and less empty.Ĩ. Fixed bug where Players would not get propelled downwards when the giant shadow demon head appear.ħ. Changed the Title text of the last part of the game from "What's going on?!" to "Wait it out.".Ħ. Added Fading effects to some texts when playing.ĥ. Reduced the difficulty of the part of the game where you have to leave the building the second time.Ĥ.

You play as someone that now can talk (in subtitles).ģ. Added a starting text-based narration, that tells the player what's going on in the game.Ģ.
#Warped reality rooms plus
On the plus side, this gave me an opportunity to polish the game more and fix some bugs! So here is what's new to Warped Reality:ġ. Based on the Feedback I got about this game, I had to rework a lot of the things.
